Back to DreamPlan Home Design Software Technical Support. Click on the Delete button on the right side of the window or click the delete button on your keyboard. Click the object, such as a wall or shrub, to select it. So there's something wrong with the image filenames the mtl links to. Select the Selection Tool arrow from the right side of the window.
What happens if you drag one of the world spheres onto your object:
Correct this line (or the mtl's file name) if necessary and reimport the obj to MM. This video tutorial will show you how to import 3D models to add to your home design projects with DreamPlan Home Design Software. This links to a something.mtl in the same directory. There should be a line at the beginning as "mtllib. If it is pale pink all over MM can't find the. Shows the object a checkerboard pattern or is it in some pale pink? What happens if you drag the checkerboard sphere (=UV shader) onto your object: But there were reports were users had to drag on of the "world" spheres (=texture shaders) from SHADERS onto the object. If you import MM should automatically set a texture shader for the textured object. Please be aware if you purchased more than 6 months ago you may need to purchase an. It does NOT work if you do something like "open with" via OS file browser or dragging the obj onto the MM window. To find out what version of the software you are currently using, click Help on the menu bar at the top of the programs window (not the Help button on the toolbar), and then click 'About DreamPlan Home Design Software'. Remove Texture: Use this button to remove a custom texture from DreamPlan. Importing a textured obj to MM only works if you use Import in MM (either on the startup splash screen or via file menu or (if there's a scene already) via the Import button on the left side bar). Import Texture: Use this button to import a custom texture into DreamPlan. Does anyone know how to solve this issue? The mtl file reads as follows: 3: Run texturepackimporter.exe If you do not know which folder to put each texture in, read the README. Most of textures must be in: 'unityassestfiles\sharedassets3\textures'. Ex: Engine textures must be in: 'unityassestfiles\sharedassets1\textures'. I have the obj file in the same folder as the mtl file and the images. The textures (.dds) must be in 'texture' folder in your respective sharedassets folder. Whenever I try to import the obj file in Meshmixer, it loses its texture. Please let me know if you have any questions. The icons in those tutorials may not be the same as your current version of Max, but the process is the same. I have created a 3d object with texture in 3D builder. Hello alexandre.calvi, I'm not sure if you just need to link textures or if you need to import materials.